Gamut Volume: How Much Color a Wide Gamut Actually Adds

"Wide gamut," "P3," "Rec.2020" - the labels promise more color, but how much more, and which colors? A gamut is just a triangle on the chromaticity diagram, drawn between three primaries, and a wider one stretches that triangle to swallow more of the visible spectrum. The honest answer is measurable: you can count the area, see exactly which colors sRGB can't reach, and learn why the diagram both reveals and understates the gain. This is the interactive guide to how big a gamut really is.

Colorimetry · 107 4 Live Demos ~3 min read Gamut coverage
a triangle
Three primaries, one gamut
coverage %
Of the visible colors
P3 → Rec.2020
Wider primaries, more color
3D volume
The triangle understates it
01

The box that colors live in

An RGB device makes color by mixing three lights - a red, a green, a blue primary. Plot those three on the chromaticity diagram and connect them, and you get a triangle: every color the device can show lives inside it, and nothing outside can be reached. That triangle is the device's gamut. Its size and shape are set entirely by how saturated the three primaries are - push them outward and the triangle grows.

So "wide gamut" just means "more saturated primaries." sRGB uses fairly modest ones, covering about a third of the visible colors. Display P3 pushes the red and green out for a bigger triangle; Adobe RGB reaches further into cyan-green; Rec.2020 uses near-spectral primaries for an enormous triangle. But bigger isn't automatically better - the extra area is all saturated color, most everyday surfaces already fit inside sRGB, and the flat triangle hides that a real gamut is a three-dimensional volume.

The core idea: an RGB gamut is the triangle between its three primaries on the chromaticity diagram - every reachable color is inside it. Wider gamuts use more saturated primaries, enclosing more of the visible colors. But the gain is all in saturated hues, and the 2D triangle understates a gamut's true 3D volume.
02

The nested triangles

Here they are, laid over the visible colors. Toggle each gamut and watch its triangle grow: sRGB sits inside P3, which sits inside Rec.2020; Adobe RGB reaches up into the greens. The corners are the primaries, and the space each triangle sweeps up is the color it can show.

Interactive 01 · Nested gamuts

Every gamut is a triangle of primaries

The chromaticity diagram with the four gamut triangles. Turn each on to compare - sRGB is the smallest, Rec.2020 the largest, with Adobe RGB and P3 in between. The corners are the red, green, and blue primaries; a wider gamut just pushes them further out toward the pure spectral edge.

03

How much is that, really?

Now put numbers on it. Divide each gamut's triangle area by the area of all visible chromaticities and you get a coverage percentage. sRGB covers roughly a third; P3 is about a third larger; Rec.2020 reaches well over half. These 2D figures are the common headline numbers - just remember they measure only hue and saturation, not the full story.

Interactive 02 · Coverage numbers

Counting the area

Each gamut's coverage of the visible chromaticities, computed from its triangle area, plus how much larger it is than sRGB. The bars make the jumps concrete: Adobe RGB and P3 are moderate steps up; Rec.2020 is a leap. All are chromaticity-area figures.

04

The colors you're missing

Coverage numbers are abstract; the interesting question is which colors a wider gamut adds. Subtract the sRGB triangle from a bigger one and what's left are the colors sRGB can't show - overwhelmingly saturated ones: vivid cyans and greens, deep reds, pure emerald and turquoise. Highlight the gap for each gamut. (On an sRGB screen these can only be approximated - your display may be showing them clipped.)

Interactive 03 · Beyond sRGB

Where the extra color lives

The region a wider gamut can reach but sRGB cannot, highlighted on the diagram. Notice it's a crescent along the saturated edges - greens, cyans, and reds - not the muted center. Wide gamut buys vividness, not new pastels.

05

Is this color reachable?

Turn it into a test. Pick a target chromaticity and the demo checks, gamut by gamut, whether it falls inside the triangle - a simple point-in-triangle test that any color engine runs constantly. Drag toward the saturated edges and watch sRGB drop out first, then P3, then Adobe RGB, with Rec.2020 holding on longest.

Interactive 04 · In gamut?

Which gamuts can show this color

Move a target point around the diagram with the hue and saturation sliders. For each gamut the demo reports whether the point is inside its triangle. Near white everything works; push toward a pure spectral color and the narrower gamuts fail one by one.

06

The vocabulary

The terms of gamut size.

Gamut
The full range of colors a device or space can show - the triangle between its RGB primaries.
Primary
One of the three base lights (R, G, B). More saturated primaries push the triangle corners out.
Coverage
A gamut's area as a percentage of the visible chromaticities (or of another gamut like sRGB).
Display P3
A wide gamut common on phones and laptops - about a third larger than sRGB, mostly in reds and greens.
Rec.2020
A very wide gamut for UHD/HDR, using near-spectral primaries - far beyond sRGB, not yet fully displayable.
Gamut volume
The true 3D extent (including lightness) in a uniform space - the honest measure the flat triangle only hints at.
07

Best practices and pitfalls

Coverage isn't quality
A bigger gamut only helps if content and display use it and it's managed - unmanaged sRGB content looks oversaturated on a wide panel.
The gain is saturated color
Wide gamut adds vivid edges, not pastels. It matters for neon, foliage, and skies - less for skin and muted scenes.
2D area understates volume
Chromaticity coverage ignores lightness. Compare gamut volume in a uniform space for a fair size measure.
Tag and manage color
Always attach the color space (sRGB, P3…). Without it, wide-gamut values are misread and colors shift.
Most surfaces fit sRGB
Real object colors (the Pointer gamut) largely sit inside sRGB; wide gamut chases the saturated fringe.
Display can't equal container
A file may be Rec.2020, but a screen shows only its own gamut - encode wide, but expect mapping to the panel.
"A gamut is a promise drawn in three corners: give me a red, a green, and a blue, and I'll mix you everything between them - and not one shade beyond. Widen the corners and the promise grows, but only at the vivid edges, where neon and emerald live. Most of the world was already inside the small triangle." Editorial summary · everything between the corners
The takeaway: a gamut is the triangle of a device's three primaries, and coverage is its share of the visible colors - sRGB about a third, P3 a third more, Rec.2020 well over half. The extra area is all saturated color at the edges, most surfaces already fit sRGB, and the flat triangle understates the true 3D gamut volume. Bigger helps only with tagged, managed wide-gamut content.
08

Test your understanding

Six questions on gamut triangles, coverage, wide-gamut color, and volume. Instant feedback, no scores recorded - a wrong answer comes with a short explanation.

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09

Continue your journey

Gamut size sits between the chromaticity diagram, the RGB spaces, and gamut mapping - here's where to go next.