No WebGL2 here. Every mode is running on the CPU instead, which is slower and gives the same answer. The page used to show nothing at all.
“Colours merged” is the one this page exists to show: a dichromacy projection collapses a hue axis, so colours that were distinct arrive at the same place, and the figure counts how many of the frame’s own colours did. The other two are worth having. A dichromacy projection lands outside sRGB for saturated colours — the figure says how much of the frame, rather than letting the clamp hide it. And the two renderers are checked against each other on a grid of 216 colours after every change, because they used to be two different implementations of the same feature and nothing on the page said which one you were looking at.
| Input | Simulated | L | M | S | ΔE00 | In sRGB |
|---|