The frame, and the same frame seen otherwise
GPU ·
Original Simulated
The grey ramp, which is the test that needs no reference

Neutral drift
Colours merged
Out of sRGB
GPU and CPU agree
Distinct colours left
Largest channel shift
Frame luminance, mean
min and max

“Colours merged” is the one this page exists to show: a dichromacy projection collapses a hue axis, so colours that were distinct arrive at the same place, and the figure counts how many of the frame’s own colours did. The other two are worth having. A dichromacy projection lands outside sRGB for saturated colours — the figure says how much of the frame, rather than letting the clamp hide it. And the two renderers are checked against each other on a grid of 216 colours after every change, because they used to be two different implementations of the same feature and nothing on the page said which one you were looking at.

Where a colour goes, and what each step takes

The same colours, three ways

The tell: a neutral must stay neutral

Every entry, and what it does to the card

Controls that were read and never used

Every dataset and transform this tool rests on

The colours, through the simulation on screen
0 rows
Input Simulated L M S ΔE00 In sRGB

The settings file, and what it carries

            

Reference