Additive and Subtractive Color Mixing
Mix red and green paint and you get muddy brown. Mix red and green light and you get bright yellow. Same two colors, opposite results - because they are not the same kind of mixing at all. One adds light to darkness; the other subtracts light from white. Understanding these two models (and a sneaky third) is the single biggest "aha" in all of color, and it explains why your screen and your printer disagree.
Two ways to make a color
Color reaches your eye as light - a spectrum of wavelengths. There are only two fundamental ways to control which wavelengths arrive, and they are mirror images of each other:
Additive mixing starts with no light - black - and adds colored light. Each source you turn on contributes its wavelengths; the more you add, the brighter and ultimately whiter the result. This is how anything that emits light makes color: screens, projectors, stage lighting, the sun through stained glass.
Subtractive mixing starts with full light - white - and removes parts of it with colorants that absorb. Each ink, dye, or pigment subtracts some wavelengths; the more you add, the darker the result, heading toward black. This is how anything that reflects or transmits light makes color: paint, ink, dye, filters, the physical world.
Additive mixing: adding light
The additive primaries are red, green, and blue (RGB). Shine all three at full strength on the same spot and you get white. Overlap them in pairs and you get the bright secondaries: red + green = yellow, green + blue = cyan, red + blue = magenta. Drag the three lights below from off (black) to full (white) and watch them sum.
Three lights on a dark stage
Three colored spotlights - red, green, blue - on a black field, blended additively. Raise each light's intensity and watch overlaps brighten: pairs make yellow, cyan, and magenta; all three together make white. Turn them all down and you are back to black - the absence of light.
Subtractive mixing: filtering light
The subtractive primaries are cyan, magenta, and yellow (CMY). On white paper, each acts as a filter removing one third of the spectrum: cyan absorbs red, magenta absorbs green, yellow absorbs blue. Overlap them in pairs and you get the subtractive secondaries - which are exactly the additive primaries: cyan + magenta = blue, magenta + yellow = red, cyan + yellow = green. Stack all three and you head toward black (in practice a muddy brown, which is why printers add real black ink, K). Raise the inks below.
Three filters on white paper
Three translucent inks - cyan, magenta, yellow - on white paper, blended subtractively (like multiplying filters). Raise each ink and watch the overlaps darken into blue, red, and green; all three together drive toward black. Set them all to zero and the bare white paper shows through.
Side by side: white center vs black center
Put the two diagrams next to each other and the symmetry is striking. The additive trio meets at white; the subtractive trio meets at black. And each model's secondary colors are the other model's primaries - the two systems are complements. Slide the single intensity control and watch both respond in opposite directions.
One control, opposite outcomes
The same intensity drives both: on the left, three additive lights brighten toward white; on the right, three subtractive inks deepen toward black. At low intensity the additive side is nearly black and the subtractive side nearly white - they are reflections of each other.
| Property | Additive | Subtractive |
|---|---|---|
| Starts from | Black (no light) | White (full light) |
| Mixing all | White | Black (in theory) |
| Primaries | Red, Green, Blue | Cyan, Magenta, Yellow |
| Secondaries | Cyan, Magenta, Yellow | Red, Green, Blue |
| Mechanism | Emitting / adding light | Absorbing / filtering light |
| Found in | Screens, projectors, stage lights | Print, paint, dye, filters |
Why these primaries?
"Primary" colors are not magic - they are chosen to span as much color as possible for a given mixing method and a human observer. The additive primaries are red, green, and blue because human vision has three cone types tuned to roughly those regions; RGB lights can stimulate them in nearly independent combinations. The subtractive primaries are cyan, magenta, and yellow because each removes exactly one of those additive primaries - they are the complements.
Partitive mixing: the eye averages
There is a sneaky third kind. Partitive (optical) mixing does not combine colors physically at all - it places small patches of different colors side by side and lets your eye, which cannot resolve them at a distance, average them into one. It is the principle behind pointillist painting, woven and knitted textiles, mosaic, halftone printing, and the red-green-blue subpixels of the very screen you are reading. Shrink the tiles below and watch a checkerboard dissolve into its average.
From a pattern to a single perceived color
Two colors tiled in a checkerboard. The right-hand swatch shows their average - the single color your eye fuses them into from far enough away. Shrink the tile size (or step back from the screen) and the pattern visually collapses toward that average. This is mixing by spatial averaging, neither adding nor subtracting light.
Where each model lives
Almost every color technology is one of these models - or a clever combination:
Pitfalls and gotchas
Test your understanding
Six questions on additive, subtractive, and partitive mixing. Instant feedback, no scores recorded - a wrong answer comes with a short explanation.
Quick check
Continue your journey
Mixing is the foundation; these articles build on each model - the additive screen, the subtractive page, the colorants, and the vision behind the primaries.
RGB, sRGB, Adobe RGB, ProPhoto, Display P3, Rec.2020
The additive model formalized into the working spaces screens use.
Print · 23CMYK and the Four-Color Printing Process
Subtractive mixing put to work - and why K joins CMY.
Print · 44Halftones and Screening
Partitive mixing in action: dots the eye averages into tone.
Physics · 33How Colorants Work: Pigments, Dyes, Structural Color
What is physically doing the subtracting in paint and ink.
Vision · ConesHuman Color Vision: Cones, Opponent Signals, and the Brain
The three cone types that make RGB the natural primaries.
Design · 24Color Theory and Harmony
The artist's RYB wheel and how schemes are built.